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Ark_Procession
Senior Member
Join Date: Jun 2020
Location: Argentina
Old 08-14-2022 , 21:57   Re: Separate plugin only for the Roundtimer fix after change map
Reply With Quote #20

Quote:
Originally Posted by DJEarthQuake View Post
or something
We don't want to ruin any classic bugs. Restarting server was a tradition. A rite of passage. Gave you credit. There is a debugger also in case we need to pin this down further. So if on a defuse map and nobody ever plants it won't do anything different than before. If somebody happens to plant it should reapply the fix as each player spawns. If Terrorists do not manage to plant subsequently, then the script keeps quiet, and also pauses itself on maps with other objectives.
Sorry for the delay, i did not have quite the time to test it thoroughly.

In fact now it doesnt work at all .

I think it might be related to the fact the script keeps quiet on map with other objectives?
the whole point is to fix the roundtimer on non DE_ maps.

server restart in this case did not help, retry and changelevel to non de_ maps neither. (they also did before)

Also, with the original fix you made, if you planted the bomb and changed map to a cs_ /fy_ etc
the roundtimer would be fixed, now even that does not happen

The only fix missing from the original script you made was on map win event by c4.
for eg: 6 rounds to win, plant on round 5, bomb explodes, map tries to change itself, or you make a manual change to a cs_ , roundtimer still gone.
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