Quote:
Originally Posted by LondoN
Code:
//Engine
//entity_get_vector(iIndex, iKey, Float:vRetVector[3])
new Float:origin[3]
entity_get_vector(entid, EV_VEC_ORIGIN, origin)
//Fakemeta
new Float:origin[3]
pev(entid, pev_origin, origin)
for float origins
and use fun for int origins
|
well, if you don't like using fakemeta, entity_get_vector also work
__________________