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[L4D & L4D2] Mutant Zombies (1.27) [19-Feb-2023]
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
01-03-2012 , 05:29 Re: [L4D2] Mutant Zombies (1.0) [01-Jan-2012]
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7
Thanks for the comments
I think the problem is on Windows servers with 2.1, at least in my experience:
http://forums.alliedmods.net/showpos...postcount=1765
I should also note, the OnTakeDamage hook which causes the crash only happens when the "walk" for Fire mutants is enabled. So normal common infected can mutate into Fire zombies.
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Last edited by Silvers; 01-03-2012 at
05:31
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