Thread
:
[L4D2] Custom Sound Help!
View Single Post
bman87
Senior Member
Join Date: Dec 2008
Location: Michigan
03-13-2010 , 14:14 Re: [L4D2] Custom Sound Help!
#
7
Quote:
Originally Posted by
AtomicStryker
Correct. Until you/any client run snd_rebuildaudiocache, you wont hear a thing.
Can I use one of the ClientCommand() functions to send the snd_rebuildcache command?
bman87
View Public Profile
Send a private message to bman87
Visit bman87's homepage!
Find More Posts by bman87