Quote:
Originally Posted by MasterMe
Giving -tickrate 95 shows ingame 96/s
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Stop looking at the users netgraph of incoming snapshots persecond, does not represent the tickrate the server/clients is running, 95 ticks still means a tickrate of 95.
Quote:
Originally Posted by MasterMe
After that I tried 60hz, and this made it work properly. I'd rather run at a higher tickrate if possible, perhaps someone has an idea?
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No idea alot of things change at higher tickrate even csgo is not immune from small differences when changing tickrate you can maybe deal with it with the vomit cvars to boost range.
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