Hi olj,
Your "burning hunter extra damage" part is what I liked so much in the out-of-the-box game BEFORE valve "fixed" it by lowering the damage dramatically. Actually I am not aware of the value of the additional damage a hunter is doing when he is on fire( I mean without your plugin, the default "burn damage"). Do you know that by chance ? Itīs only fair for hunters on fire to do extra damage as they even sacrifice themselves
. You like to create plugins doing sinister stuff
. The feelingīs mutual
1.
Looking at your code you call the "public Action:BonusDmgTimerFunction" every 0.7 seconds after the pounce event and subtract 1 HP (the line containing "HP-1")from the victim every time the action is called ?
2.
temphp/mhealthbuffer.... is this the HP a surv initially has when being incap(the hp that usually starts with 300)? I want to make sure that I only change the hp you subtract from not_incapped survivors to do more damage.
thank you in advance! Skorpion1976