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claudiuhks
Yam Inside®™℠
Join Date: Jan 2010
Location: Living Randomly
Old 08-02-2011 , 12:35   Re: Module: CS Team Changer [avoid crashes in aggressive changes]
Reply With Quote #8

Mister fysiks, I just said that Arkshine opened the source, wrote something in it and closed. Why did you think he made all the code? Am I supposed to say what exactly he wrote in the source? And am I supposed to hide that he helped me with some code?

How to fix the problem with 'get_user_team' while the big plugins are using set_pdata_int? Do you think the offset changing with the fakemeta module will update the AMXX API team's ID?

The people are supposed to do thousands of things for make you happy mister fysiks...

@Arkshine at

Code:
you should fix to avoid fysiks be traumatized more ;).
Sorry but I don't think I have mind/power enough for do this...

@hleV at

Code:
I remember the normal cs_set_user_team() way working on normal server, but crashing on Zombie Plague with a lot of players. Have you tried this on ZP?
Tested at 32 players with like 120 team changes in one second
Also this cs_team_changer module is running on my zombie plague server, it is still alive since two or three days ago...

[IMG]http://img607.**************/img607/1240/unledhly.th.png[/IMG]

Without proofs we don't speak
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Last edited by claudiuhks; 08-06-2011 at 15:42.
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