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Originally Posted by Root_
Interesting. Do you mind to make it for every game?
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Seems the only thing not tf2 related is the team filter check. I guess l4d/2 would have some class checks.
Quote:
Originally Posted by Root_
Also a few notes:
Pls dont check game folder anymore. Use GetEngineVersion() instead (or even better remove that check at all in your plugin due to <tf2_stocks> is included with its extension, so plugin wont be loaded on non-tf2 game anyways).
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Seems to be little to no information about this function. I haven't looked very deep though.
I guess it would help having the latest includes.
Not sure how i would go about making it so that the plugin will load with out tf2_stocks thus make it so i can fire TF2_IsPlayerInCondition only if the game is tf2..
Quote:
Originally Posted by Root_
Also there are no point of using #tryinclude <updater> unless you also add #if defined _updater_included and #endif appropriately in code. So plugin wont be compiled without that include. =\
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Ah, ill fix it by tonight.