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Mitchell
~lick~
Join Date: Mar 2010
Old 02-27-2014 , 20:07   Re: [TF] Super Targeting (Filters)
Reply With Quote #3

Quote:
Originally Posted by Root_ View Post
Interesting. Do you mind to make it for every game?
Seems the only thing not tf2 related is the team filter check. I guess l4d/2 would have some class checks.

Quote:
Originally Posted by Root_ View Post
Also a few notes:
Pls dont check game folder anymore. Use GetEngineVersion() instead (or even better remove that check at all in your plugin due to <tf2_stocks> is included with its extension, so plugin wont be loaded on non-tf2 game anyways).
Seems to be little to no information about this function. I haven't looked very deep though.
I guess it would help having the latest includes.
Not sure how i would go about making it so that the plugin will load with out tf2_stocks thus make it so i can fire TF2_IsPlayerInCondition only if the game is tf2..

Quote:
Originally Posted by Root_ View Post
Also there are no point of using #tryinclude <updater> unless you also add #if defined _updater_included and #endif appropriately in code. So plugin wont be compiled without that include. =\
Ah, ill fix it by tonight.

Last edited by Mitchell; 02-27-2014 at 20:23.
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