Thread: [TF2] Balls
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Geit
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Join Date: Oct 2009
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Old 08-24-2010 , 15:59   [TF2] Balls
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Balls, Balls, Balls! - Makes Beach/Birthday balls where the player is looking - Based on code by linux_lover

Changelog:
0.5- :
  • Fixed model scale issues.
0.4- :
  • sm_balls_flag & sm_balls_override will now take 0 as a parameter, allowing anyone to spawn them
  • Fixed an issue where a user would need both the _flag and the _override to be able to spawn balls
0.3-:
  • Added sm_cleanballs, deletes all of the activators balls.
  • Added sm_balls_amount, The maximum amount of balls a normal client can spawn. Default: 10
  • Added sm_balls_flag, Flag(s) required to spawn balls (obeys the balls per client limit). Default: f
  • Added sm_balls_override, Flag(s) required to override the balls per client limit. Default: z
0.2-:
  • Added sm_balls_cleanup, removes all spawned balls. - Slay flag.
0.1 -:
  • Initial Release
Screenshots:



Cvars:

  • sm_balls_version - Version
  • sm_balls_birthday - 0 = Normal Balls, 1 = Birthday Balls (default: 0)
  • sm_balls_minsize - Minimum ball size, 0.0 - 1.0 (default: 1.0)
  • sm_balls_random - 0 = Normal Balls, 1 = Randomly coloured balls (default: 0)
  • sm_balls_amount - The maximum amount of balls a normal client can spawn. (default: 10)
  • sm_balls_flag, Flag(s) required to spawn balls (obeys the balls per client limit). (default: f)
  • sm_balls_override - Flag(s) required to override the balls per client limit. (default: z)
Commands:
  • sm_ball - Spawns a ball - Flag defined by sm_balls_flag/sm_balls_override
  • sm_balls_cleanup, removes all spawned balls. - Slay flag.
  • sm_cleanballs, deletes all of the activators balls.
Attached Files
File Type: sp Get Plugin or Get Source (balls.sp - 930 views - 6.3 KB)

Last edited by Geit; 07-12-2015 at 20:57.
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