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n0limit
Senior Member
Join Date: May 2009
Old 09-06-2009 , 12:53   Re: [L4D] SkeetAnnounce
Reply With Quote #6

Quote:
Originally Posted by savagekid View Post
Woa this is epic! This can help a lot of people learn about the more advanced techniques in L4D. It would be nice to add the distance the hunter was awy from you when you skeeted him, because this can help people adjust their timings. Ex. John Skeeted Tom From A Distance Of 5 Metres.
That would be pretty cool, and I could use the code to build in support for olj's hunter mod.
The only problem is I'm trying to get away from the console spam that occurs when auto-shottying a hunter. If I saved all the attack information, then displayed a cumulative skeet announcement, I don't know how I could let distance factor in.
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