Quote:
Originally Posted by Craxor
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It probably didn't cause you only explain there how to save/load data. You're not explaining him how to set the model back after he joined.
What you gotta do:
1) Create a boolean which holds true or false according to if the player has the model saved or not. You should set to true if the player has the model saved.
2) On player disconnect, you should save the data of the boolean. (Variable which holds 0/1 would work too)
3) On player connect, load that same boolean (Craxor explained pretty well on how to do it)
4) On player spawn POST, you should set this model. (Remember that this should only be done once, you can do this by creating another boolean which holds true or false according to if the player already spawned his first time or not.
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