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[L4D/L4D2] All Bot Teams (1.2)
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mi123645
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Join Date: Feb 2009
10-13-2010 , 18:24 Re: [L4D/L4D2] All Bot Teams (1.2)
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It appears OnClientDisconnect does not occur when all players leave to the lobby. I've added a failsafe to prevent this from happening now.
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