Unless you have magically set log_warmod_format to "1" in csp, psychonic is correct ;)
Can't see how this plugin could possibly crash the server...
Edit: just saw the .inc file, you could try replacing any functions of GetClientAbsOrigin with GetEntPropVector(client, Prop_Send, "m_vecOrigin", player_origin);
I've spoken to the CSPromod develoers about why GetClientAbsOrigin doesn't work (thanks to psychonic), and should be fixed on next patch (so you shouldn't really replace it tbh
).
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