Quote:
Originally Posted by blackhawk74
In layman's terms, there is now a built-in wallhack "blocker" in CS:GO, that supersedes the SMAC wallhack module, which is why it is automatically set to fail the plugin if CS:GO is detected as the running game.
Just remove smac_wallhack.smx, set sv_occlude_players to 1, and you're good to go!
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Okay, now it's clear, and I'm done, thanks!