View Single Post
Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 06-14-2012 , 09:21   Re: [TF2] Spawn Stickybomb Removal
Reply With Quote #8

Quote:
Originally Posted by Smarmy View Post
For a map like Dustbowl and I'm sure lots of other maps, RED sets up during the setup round and part of the defense is laying stickies at the gate (1st Stage). I don't plan to use this as I think spawn camping is a valid tactic on most maps, but, perhaps a cvar to disallow a specific team from doing it?

Maybe sticky_blu_enable 0/1 sticky_red_enable 0/1
I'm surprised that DarthNinja didn't already point this out, but...

Gates that remain open don't use respawnroomvisualizers, so won't be affected by this.

You can tell what has a respawnroomvisualizer because the other team will see the "No" symbol when they get close enough to it.

No, the areas I can see that will cause a problem are spawn rooms that are not currently active on maps where spawnrooms move, 5CP maps in particular since they never change ownership.
__________________
Not currently working on SourceMod plugin development.

Last edited by Powerlord; 06-14-2012 at 09:23.
Powerlord is offline