Quote:
Originally Posted by nosoop
Description:
Provides the following features to SourceMod plugins: - Allows plugins to enable / disable memory patches whose platform-specific payloads are defined in their game configs in their own unique section (based on Peace-Maker's implementation for dynhooks).
- Allows plugins to allocate memory (which can then be accessed with StoreToAddress and LoadFromAddress).
- Both of the above is cleaned up and freed when the plugin that owns them is unloaded (so you don't have to unpatch during OnPluginEnd()).
I wrote this as a generalized way to do patches like No Thriller Taunt, without needing to keep a boilerplate plugin on hand to deal with all the setup / teardown, or even another plugin at all (the bundled patch management plugin can load and enable simple patches for you).
More developer information is available in the project's README.
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I want just to inform you guys: this extension stop from working in L4D2 due to the lastest update (both Linux and Windows OS, I guess). Now, this extension - crash the server everytime when i trying to start the server (So, delete this one until this fixed). Please, fix this extension one.