Quote:
Originally Posted by Bara
I've added StopSoundAny (because StopSound not work in csgo..) and works fine with csgo (other games untested).
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I would have thought StopSound would have the same problem as EmitSound in that you'd need to put a * in front of the sound name in order to stop it.
For that matter, wouldn't playing the same sound again on a different channel with 0.0 volume not actually stop it?
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