Quote:
sb_enforce_proximity_range to 99999999999999999
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It's a bad idea because theoretically lead to overflow error and possibly will be reset to defaults (Max number here is some of these: 2147483647, 429496729 depending of var. type engine uses).
Edit: I checked this. If you, e.g., set such big value on "z_health" Cvar, it automatically cast to -2147483648 (mean, all bits = 1 in signed int), cause Zombie die at the spawn moment.
The same issues is highly likely will break another CVars.
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