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Dragokas
Veteran Member
Join Date: Nov 2017
Location: Ukraine on fire
Old 05-23-2018 , 19:18   Re: [L4D2] Anyway to prevent bots teleporting to players?
Reply With Quote #10

Quote:
sb_enforce_proximity_range to 99999999999999999
It's a bad idea because theoretically lead to overflow error and possibly will be reset to defaults (Max number here is some of these: 2147483647, 429496729 depending of var. type engine uses).

Edit: I checked this. If you, e.g., set such big value on "z_health" Cvar, it automatically cast to -2147483648 (mean, all bits = 1 in signed int), cause Zombie die at the spawn moment.
The same issues is highly likely will break another CVars.
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Last edited by Dragokas; 05-24-2018 at 09:26.
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