Quote:
Originally Posted by MasterMind420
sm_cvar sb_escort 0
sm_cvar sb_allow_leading 1
sm_cvar sb_neighbor_range 240
sm_cvar sb_follow_stress_factor 70
sm_cvar sb_separation_range 600
sm_cvar sb_separation_danger_min_range 175
sm_cvar sb_separation_danger_max_range 600
sm_cvar sb_battlestation_human_hold_time 0.25
sm_cvar sb_battlestation_give_up_range_from_human 200
sm_cvar sb_max_battlestation_range_from_human 200
sm_cvar sb_enforce_proximity_lookat_timeout 0.0
sm_cvar sb_enforce_proximity_range 10000
sm_cvar sb_reachable_cache_paranoia 0
sm_cvar sb_locomotion_wait_threshold 0
Try messing with some or all of these. Seperation range is what I believe you want I think, or maybe a combination of these. Most of these are all related to distance between players.
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Sure, i'd really appreciated that you found that cvar, sb_enforce_proximity_range. That's what i was looking for. I'mma use some of your cvars for my server to test then.
Btw, thanks.
I can actually set sb_enforce_proximity_range to 99999999999999999... to prevent bots from teleport to me whether they're quite far away.
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