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Edison1318
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Join Date: Nov 2015
Location: Peaceful place of the internet
Old 05-23-2018 , 03:52   Re: [L4D2] Anyway to prevent bots teleporting to players?
Reply With Quote #9

Quote:
Originally Posted by MasterMind420 View Post
sm_cvar sb_escort 0
sm_cvar sb_allow_leading 1

sm_cvar sb_neighbor_range 240
sm_cvar sb_follow_stress_factor 70

sm_cvar sb_separation_range 600
sm_cvar sb_separation_danger_min_range 175
sm_cvar sb_separation_danger_max_range 600

sm_cvar sb_battlestation_human_hold_time 0.25
sm_cvar sb_battlestation_give_up_range_from_human 200
sm_cvar sb_max_battlestation_range_from_human 200

sm_cvar sb_enforce_proximity_lookat_timeout 0.0
sm_cvar sb_enforce_proximity_range 10000
sm_cvar sb_reachable_cache_paranoia 0
sm_cvar sb_locomotion_wait_threshold 0

Try messing with some or all of these. Seperation range is what I believe you want I think, or maybe a combination of these. Most of these are all related to distance between players.
Sure, i'd really appreciated that you found that cvar, sb_enforce_proximity_range. That's what i was looking for. I'mma use some of your cvars for my server to test then.
Btw, thanks.

I can actually set sb_enforce_proximity_range to 99999999999999999... to prevent bots from teleport to me whether they're quite far away.
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Last edited by Edison1318; 05-23-2018 at 03:57.
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