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eric0279
AlliedModders Donor
Join Date: May 2007
Old 07-26-2012 , 18:10   Re: Tank Damage Announce by griffin
Reply With Quote #15

I use sourcemod compiler for Windows :
Quote:
//SourceMod Batch Compiler
// by the SourceMod Dev Team


//// l4d2_tank_dmage.sp
// Header size: 2880 bytes
// Code size: 6324 bytes
// Data size: 1008 bytes
// Stack/heap size: 16384 bytes; Total requirements: 26596 bytes
//
// Compilation Time: 0,33 sec
// ----------------------------------------

Press enter to exit ...
@Visual77, if :
Code:
PrintToChatAll("[HP TANK] Il reste %d HP a (%s).", name, g_iLastTankHealth);
it's not correct (HP remaining and name of player is not correct !)

if :
Code:
PrintToChatAll("[HP TANK] Il reste %s HP a (%d).", name, g_iLastTankHealth);
Values ​​are correct but reversed, in play, we get:
Quote:
Il reste name_player HP a (HP of Tank)
Fixed to :
Code:
PrintToChatAll("[HP TANK] Le Tank (%s) a encore %s HP.", name, g_iLastTankHealth);
compared to the English text, this is not right once but it translate agree.

You're it possible to move the entire text (PrintTankDamage) on the left of the screen ?

because the images of the scoreboard or else from seeing properly.

Last edited by eric0279; 07-26-2012 at 18:18.
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