Code:
public RoundStart(id)
{
ammo[id]=false
noflash[id]=false
norecoil[id]=false
speed[id]=false
set_user_godmode(id, 0)
set_user_footsteps (id, 1)
set_user_rendering(id,kRenderFxNone, 0,0,0, kRenderNormal,255)
cs_reset_user_model(id)
}
can't you use this to just take it off on round start?
and how can you make it so it goes off on death, for deathmatch purposes