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FLOOR_MASTER
Senior Member
Join Date: Mar 2008
Old 07-05-2008 , 17:05   Re: Flare Extinguisher (Pyro flare exploit fix) v1.1 (7/05)
Reply With Quote #7

Quote:
Originally Posted by bl4nk View Post
You could probably do this a better a way by checking how many flares a player has active (using the m_hOwnerEntity datamap), and if they have over X active, remove all of them for that player. That way those people who are shooting them to actually play the game won't get denied their legit flare.
This is a good idea, but the probability of a legitimate flare disappearing when sm_fe_rate is set to a reasonable interval is so low as to not justify the computational expense of doing so.

Ideally, there would be an entity creation hook for TF2...
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