Quote:
Originally Posted by Iciaria
I noticed that if the client has a menu open, and presses "0" to exit it, the HUD will still remain visible.
This affects SM's "sm_admin" and menus like "sm_weapon_spawn" "sm_storm".
And "GetClientMenu" doesn't seem to be able to check for this.
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these issue from source engine, menu closed on client side but not close proper on server side, l4d2 default 0 button was an issue while long time, affect many plugins, the only solution is change the key bound i remember,
so default key binding config on cfg/config_default.cfg, it is
bind "0" "slot10",
on my custom config i change it to
bind 0 "slot10;menuselect 10";
might not best, but work for me
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