if(!is_user_connected(killer)) return HAM_IGNORED; if(killer == victim) return HAM_IGNORED; if(!is_real_player(killer)) return HAM_IGNORED; if(g_bFlagged[killer]) return HAM_IGNORED;
if(!is_user_connected(killer) || killer == victim || !is_real_player(killer) || g_bFlagged[killer]) return HAM_IGNORED
if(!is_user_alive(id)) return HAM_IGNORED; if(!is_real_player(id)) return HAM_IGNORED; if(g_bFlagged[id]) return HAM_IGNORED;
if(!is_user_alive(id) || !is_real_player(id) || g_bFlagged[id]) return HAM_IGNORED