Quote:
Originally Posted by ConnorMcLeod
Any reason you don't use get_players ?
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Thanks for the hint.
Quote:
Originally Posted by ConnorMcLeod
Also as there is a 1.0 looping task, i don't think that setting the same task to 1.0 on clcmd_spectate and on client_disconnect is worth.
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It's a different task, I'm trying to minimise CPU load. I wanted the looping task to be a single task, set when a bot changes team (log event), but it didn't work out.
I could merge the two tasks I guess, into the looping one. CPU load would probably still be low enough.