View Single Post
sorallll
Senior Member
Join Date: Oct 2018
Old 03-24-2020 , 01:14   Re: [L4D & L4D2] Target Override (2.1) [23-Mar-2020]
Reply With Quote #2

L 03/24/2020 - 078:14: [SM] MEMORY LEAK DETECTED IN PLUGIN (file "optional/coop/l4d_target_override.smx")
L 03/24/2020 - 078:14: [SM] Unloading plugin to free 31530 handles.
L 03/24/2020 - 078:14: [SM] Contact the author(s) of this plugin to correct this error.
L 03/24/2020 - 078:14: --------------------------------------------------------------------------
L 03/24/2020 - 078:14: Type CellArray | Count 31527
L 03/24/2020 - 078:14: Type HookSetup | Count 1
L 03/24/2020 - 078:14: Type HookParams | Count 1
L 03/24/2020 - 078:14: Type HookReturn | Count 1
L 03/24/2020 - 078:14: -- Approximately 3652812 bytes of memory are in use by (31530) Handles.

L 03/24/2020 - 078:14: [SM] Exception reported: Memory leak
L 03/24/2020 - 078:14: [SM] Blaming: optional/coop/l4d_target_override.smx
L 03/24/2020 - 078:14: [SM] Call stack trace:
L 03/24/2020 - 078:14: [SM] [0] ArrayList.ArrayList
L 03/24/2020 - 078:14: [SM] [1] Line 699, l4d_target_override.sp::ChooseVictim
L 03/24/2020 - 07:45:07: Error log file session closed.
sorallll is offline