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joaquimandrade
Veteran Member
Join Date: Dec 2008
Location: Portugal
Old 06-21-2011 , 21:54   Re: Setting a client's maxspeed permanently and efficiently
#4

Added so far (after the name there is the return type and arguments, please tell me if you don't understand. This is needed because documentation isn't ready yet):

Added to CS and DOD

Code:
    Ham_ChangeYaw, float (id,int)
    Ham_HasHumanGibs, int (id)
    Ham_Has_AlienGibs, int (id)
    Ham_FadeMonster, void (id)
    Ham_GibMonster, void (id)
    Ham_BecomeDead, void (id)
    Ham_IRelationship, int (id,entity)
    Ham_PainSound,  void (id)
    Ham_ReportAIState, void (id)
    Ham_MonsterInitDead, void (id)
    Ham_Look, void (id)
    Ham_BestVisibleEnemy, entity (id)
To CS:

Code:
Ham_CS_ResetMaxSpeed void(id) (the one already being used with the trick reported on this thread)
To DOD:
Code:
    Ham_DOD_Item_SpawnDeploy int (id)
    Ham_DOD_Item_SetDmgTime void (id,float)
    Ham_DOD_Item_DropGren void (id)
    Ham_DOD_Weapon_IsUseable int (id)
    Ham_DOD_Weapon_Aim, void (id,float,ent,int)
    Ham_DOD_Weapon_flAim, void (id,int,float)
    Ham_DOD_Weapon_ChangeFOV, void (id,int)
    Ham_DOD_Weapon_ZoomOut, void (id)
    Ham_DOD_Weapon_ZoomIn, void (id)
    Ham_DOD_Weapon_GetFOV, int (id)
    Ham_DOD_Weapon_IsWaterSniping, int (id) 
    Ham_DOD_Weapon_UpdateZoomSpeed, void (id)
Also fixed the calling of those functions that return a vector, namely:

Code:
Ham_Center
Ham_EyePosition
Ham_EarPosition
Ham_Player_GetGunPosition
Ham_BodyTarget
Please help testing it
Attached Files
File Type: zip hamsandwich.zip (157.9 KB, 803 views)

Last edited by joaquimandrade; 06-21-2011 at 22:06.
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