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DJPlaya
Senior Member
Join Date: Nov 2014
Location: Germany
Old 12-21-2017 , 17:32   Re: [TF2] Zombie Fortress Redux - [v1.04 - 12/20/13]
Reply With Quote #46

Quote:
Originally Posted by Misc View Post
This is the updated function which allows this to compile. All I did was change object to pObject in two places and then life was good :-)
You know this wont fix a Thing lel ^^ - Also, why p? its an integer, give it an i ^^

Lets agree on adding an Vality check for the Entitys too, I dont like spammed Logs
Code:
if(!iEntity)
   return Plugin_Handled;
I may fix this Plug up a bit when i find time
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My biggest Projects: Kigen AC Redux, Forlix Floodcheck Redux

Last edited by DJPlaya; 12-22-2017 at 04:24.
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