Quote:
Originally Posted by Misc
This is the updated function which allows this to compile. All I did was change object to pObject in two places and then life was good :-)
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You know this wont fix a Thing lel ^^ - Also, why p? its an integer, give it an i ^^
Lets agree on adding an Vality check for the Entitys too, I dont like spammed Logs
Code:
if(!iEntity)
return Plugin_Handled;
I may fix this Plug up a bit when i find time
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