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Nikey646
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Join Date: Apr 2011
Old 04-16-2014 , 13:38   Re: [TF2] Player Ranks
Reply With Quote #116

Quote:
Originally Posted by Aderic View Post
It's cool.
My time is not wasted; but to answer some questions:

The config file will be located in tf\cfg\sourcemod\playerranks.cfg.

About the drive to not die; That's kind of what the K/D ratio is for, deaths are still recorded and tracked along with kills, a K/D ratio of less than 1.0 means you've died more than you've killed which is pretty bad... and for you to have a good K/D ratio somebody else has to have a bad or lesser one.

To kind of explain the Player Ranks saving system:
Your name will always appear in the !rank list, even if you have less than 10 points. The 10 point minimum CVAR is just to stop a thousand players getting ranked in your database for playing a tiny amount of time. It essentially only affects saving to the DB, however bots will never be saved to the database, they can optionally be hidden from the !rank listing via the CVAR.

Player Ranks should operate just fine, even on a listening server.

I hope this helps clarify a couple of things,

Mark.
Yup, found it, just not used to configs going there.. lol

That's fair, I use KDR as more of a number, rather then the drive, because imo, there is nothing wrong with a 0.000001 KDR, as long as i'm having fun! The problem with TFDB, is that It's arena based, and there are no respawns (generally, because the maps are made in arena), which means for a newbie maintaining a positive KDR is going to be hard, since you are attempting to reflect rockets (Something not commonly done in normal servers) which get faster and faster. That's why i wanted to take away the drive to not die, from the KDR. I'll have a shot at implemented it myself tho (: (That is going to end horribly tho, because i don't code in Source Pawn xD)

With Saving/ Listen Server, it seems to have been something to do with using sm plugins load playerranks, rather then restarting the server (It also couldn't create the database correctly the first time i loaded it, for update #3, but unloading and re-loading it fixed that)

Edit: I'll just put this here

It seems, that when a players stats are loaded from the top menu, that if they are offline you return, but later on you have code handling them being offline or online (Getting it live from the player, or getting it from the database, for total play time), You also have Dominations and Total Time Played under "isTF2" check, but both of those (in theory) should be in CS:S and CS:GO, atleast...?
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Last edited by Nikey646; 04-21-2014 at 11:32. Reason: Adding a possible bug
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