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HamletEagle
AMX Mod X Plugin Approver
Join Date: Sep 2013
Location: Romania
Old 08-26-2020 , 05:52   Re: ROG - A better random origin generator[NO HIDDEN ZONES UPDATE]
Reply With Quote #28

This isn't exactly the type of "hidden zone" ROG was updated to detect. It detects mostly rooms under/above the map, not areas that are connected to the map but separated by an invisible wall.
As I said before, to filter these places properly we need to run a pathfinding algorithm and see if the zone can be reached or not. While a very inneficient version can be easily implemented, it will make the include extremely slow, probably to the point where it's unusable. Better implementations will require a module and a lot of work.
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Last edited by HamletEagle; 08-26-2020 at 05:53.
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