int size = GetEntPropArraySize(client, Prop_Send, "m_hMyWeapons"); for (int i= 0; i < m_hMyWeapons_size; i++) { int item = GetEntPropEnt(client, Prop_Send, "m_hMyWeapons", i); if (item != -1) { char classname[64]; GetEntityClassname(item, classname, sizeof(classname)); } }