Thread: [DoD:S] Bleed
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Root_
Veteran Member
Join Date: Jan 2012
Location: ryssland
Old 07-10-2013 , 13:17   [DoD:S] Bleed
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Once some guy requested a proper 'bleed' plugin with more function. I totally forgot about that, and remembered it in half an hour ago lol.
This plugin makes player bleeding after taking X damage for Y health every Z seconds.
Fully compatible with realism physics (you just need to disable native bleeding from this plugin, that's all.)

CONVARS:
  • dod_bleed_health - If mode is set to 0, start bleeding if player got less health, otherwise when player got damaged for more than this value. (Default: 30)
  • dod_bleed_mode - Determines a mode to start bleeding. 0 - if player is having less than X health. 1 - If player got damaged for more than X health
  • dod_bleed_delay - Delay between taking damage on bleed (in seconds). (Default:1.5 seconds)
  • dod_bleed_damage_head - Damage to take to a player which got hit in the head. (Default: 4 health)
  • dod_bleed_damage_chest - Damage to take to a player which got hit in a body. (Default: 3 health)
  • dod_bleed_damage_other - Default damage to take to a player while bleeding. (Default: 2 health)

Plugin generates config file (cfg/sourcemod/dod_bleed.cfg)

Servers with this plugin

Download plugin
Browse source code
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Last edited by Root_; 01-21-2014 at 11:32. Reason: fb given
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