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cravenge
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Join Date: Nov 2015
Location: Chocolate Factory
Old 08-09-2021 , 20:28   Re: [L4D/L4D2] "go_away_from_keyboard" Unlock | 0.2 : August 8, 2021 |
Reply With Quote #10

Quote:
Originally Posted by AI0702 View Post
Also, to keep the idle state after map change.
I have tested numerous times and all idle states are saved across map transitions then restored 5 seconds later after loading in for each player per the game's usual behavior. You might have a plugin that's calling CTerrorPlayer::TakeoverBot (or "TakeoverBot" for short) manually every map change.
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