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versatile_bfg
Veteran Member
Join Date: Feb 2012
Old 02-12-2015 , 02:12   Re: [CS:GO] WarMod [BFG] <Beta v0.3.3.4, 12-Feb-2015>
Reply With Quote #502

Quote:
Originally Posted by EvoPB View Post
Hello. I want to start by saying I love your mod. I run a csgo community and I had everything up and running within 30 minutes (server installation and all) and a 10 man going.

I am however having an issue with the knife rounds however. Am I supposed to initiate the knife round manually or should that start on restart?

I tried messing around with the mr_ settings but I still havent been able to get it to begin on restart.

Along with that issue, the map veto system never started either.

Am I missing convars anywhere or am I just putting them into the wrong files?
// Knife Round
wm_auto_knife "0", "Enable or disable the knife round before going live" - Set this to 1 [Should be found in ruleset_global.cfg
wm_knife_auto_start "0", "Enable or disable after knife round to be forced lived" - You can add this in also. This will forcestart the match after team select. 0 = off, 1 = on

wm_veto "1", "Veto Style: 0 = off, 1 = Bo1, 2 = Bo2, 3 = Bo3"
Veto is asked by the teams. So someone from each team needs to type !veto or !vetobo# where # = 1, 2 or 3

/* Veto cmds */
sm_vetobo1 - Veto_Bo1, "Ask for a Bo1 Veto"
sm_vetoBo1 - Veto_Bo1, "Ask for a Bo1 Veto"
sm_vetobo3 - Veto_Bo3, "Ask for a Bo3 Veto"
sm_vetoBo3 - Veto_Bo3, "Ask for a Bo3 Veto"
sm_veto - Veto_Setup, "Ask for Veto"
sm_Veto - Veto_Setup, "Ask for Veto"
sm_vetomaps - Veto_Bo3_Maps, "Veto Bo3 Maps"
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