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ReFlexPoison
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Join Date: Jul 2011
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Old 02-01-2013 , 18:11   Re: [TF2] Ghosty Mode
Reply With Quote #10

Quote:
Originally Posted by jasonfrog View Post
I think you need to add the following in public Action:OnPlayerDeath(Handle:hEvent, String:strName[], bool:bDontBroadcast), other wise a DR spy will become a ghost on their first feigned death.

PHP Code:
    new bool:FakeDeath GetEventBool(hEvent"feign_death");
    if (
FakeDeath)
        return 
Plugin_Continue
I released 1.1.1 which fixed this issue.

I don't believe I will be able to fix Engineer buildings being destroyed once you become a ghost.
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