Quote:
Originally Posted by jasonfrog
I think you need to add the following in public Action:OnPlayerDeath(Handle:hEvent, String:strName[], bool:bDontBroadcast), other wise a DR spy will become a ghost on their first feigned death.
PHP Code:
new bool:FakeDeath = GetEventBool(hEvent, "feign_death");
if (FakeDeath)
return Plugin_Continue;
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I released 1.1.1 which fixed this issue.
I don't believe I will be able to fix Engineer buildings being destroyed once you become a ghost.