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Originally Posted by Kevin_b_er
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Well the objective is the same, but the former plugin doesn't have an option to avoid losing the intel. Plus I've been told it could be interfering with stats plugins (if a player carries the intel when the plugin disables it, the player will still be able to cap).
Quote:
Originally Posted by Kevin_b_er
The tf2.inc already contains a reference to the two teams in TF2: TFTeam_Red and TFTeam_Blue.
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Right, indeed: I'll fix that.
Quote:
Originally Posted by Kevin_b_er
The 'delay before returning' bit is kinda useless when you could just tell the flag entity the "ForceReset" input and it will auto-drop and auto-return.
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I'm not sure I understood what you meant: how is that ForceReset input supposed to work ? Does it allow me to "freeze" the intel anywhere on the map ? (can't see anything about it on VDC "item_teamflag" page, that's why I'm asking.)