Quote:
Originally Posted by OtterNas3
How to remove a marker?
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Can't atm don't think its needed since normaly you don't have much time in a game to mess around with deleting markers.
Quote:
Originally Posted by OtterNas3
Do they disappear after a period of time?
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sm_attackmarker_start_alphaThis sets how visible the marker is at start. 255=fully visible; 0=fully invisible
sm_attackmarker_fade_per_tickThis number will be subtracted from the start alpha value each tick.
sm_attackmarker_marker_tickThis sets how often the marker is redrawn (this is the marker tick rate).
example: start alpha is 100, fade per tick is 1 and tick is 0.5 (default values) then a marker is there only for about 50 sec (fading slowly away).
Quote:
Originally Posted by OtterNas3
What would be cood:
Admins command to remove ALL markers
Admins unlimited markers (unlimited amount and time)
Non-Admins 1 marker (marker stay for XX seconds, change marker position when set on new target)
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I don't want to add admin stuff because I don't see any advantage of it within the game.
But I may add a spam protection, for those little kids and an admin command to ban them from the markers.
If you bring up only some suggestions without a good reason, I don't see why to implement it. ;-) Don't get me wrong but I've developed this while playing with it, in l4d2. So its already optimized to be easy and less annoying.
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