Thread: Eye Test module
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CenT
Senior Member
Join Date: Aug 2009
Location: FRANCE
Old 06-05-2011 , 12:04   Re: Eye Test module
Reply With Quote #4

I go back a little log report on this subject :

Quote:
L 06/05/2011 - 17:01:51: [R*C]LOve ESL[ESL] N 22 (ID: STEAM_0:1:20924961 | IP: 90.38.130.172) is suspected of cheating with their eye angles. Eye Angles: 5 -360 0
L 06/05/2011 - 17:01:52: [R*C]|Ķ’Ł|™ •š>ANTID˜TE< (ID: STEAM_0:1:20924923 | IP: 88.185.172.130) is suspected of cheating with their eye angles. Eye Angles: -7 -387 0
L 06/05/2011 - 17:26:16: LOve ESL[ESL] N 22 (ID: STEAM_0:1:20924961 | IP: 90.38.130.172) is suspected of cheating with their eye angles. Eye Angles: 203 270 150
I have to take it how its detection ? how to know if it's fake positive or real cheat ?


[EDIT]

Looking at good, both players know because they have the same tag prefix of team
Possibility that these players have cheated, it's not a coincidence that two players from the same team are detected by the eye test ...

[REEDIT]

[R*C]LOve ESL[ESL] N 22 had a aimbot apparently, but has not been detected by module aimbot.

I really find that the module is not responsive enough aimbot, server administrators have ample time to ban the cheater before it is detected ...
If you could find a way to make it more responsive to the speed of detection for the ban to be faster.

Last edited by CenT; 06-05-2011 at 12:35.
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