Quote:
Originally Posted by Natsheh
How is it possible to play muzzleflash on a player weapon entity using client temporary entities
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if the p model have the animation of shooting, u can put it in the .qc with an event
PHP Code:
$sequence ref_shoot "ref_shoot" loop fps 35 { event 5001 6 } { event 5001 13 } { event 5001 24 } { event 5001 27 } { event 5001 31 }
5001 is the event of muzzleflash, and 6, 13, etc are the frames