Thread: Monster Mod
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solano
Member
Join Date: Nov 2009
Old 11-24-2009 , 14:24   Re: Monster Mod
Reply With Quote #25

Quote:
Originally Posted by Arkshine View Post
Again, don't use a random value.

You should specify to test your origin as reference + some units forward. It will spawn a zombie where you aim 150 units forward you.

Code:
new Float:Angles [ 3 ];
new Float:Origin [ 3 ];
new Float:Forward[ 3 ];

pev( Player, pev_origin, Origin );
pev( Player, pev_v_angle, Angles );

angle_vector( Angles, ANGLEVECTOR_FORWARD, Forward );

xs_vec_mul_scalar( Forward, 150.0, Angles );
xs_vec_add( Origin, Forward, Origin );

new Zombie = create_entity( "monster_zombie" );
set_pev( Zombie, pev_origin, Origin );
DispatchSpawn( Zombie );

it didnt work
and i tried
Code:
new origin[3]
get_user_origin(id,origin)
origin[1]=origin[1]+10
new Zombie=create_entity("monster_zombie");
entity_set_origin(zombie,origin,0)

but it didnt work because entity_set_origin wants
Code:
float:origin[3]

i tried using 1 for id then wrote my name still nothing
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