Thanks for the comments
There is currently the cvar chaosmod_enabled which should let you enable and disable the mod. However, it currently doesn't set any cvars back to their defaults when going from enabled->disabled. Making a vote to change this cvar is something I can look into.
In terms of balance, this mod is highly configurable with all the effects being driven by an effects.cfg which has a format like this:
Code:
"effects" {
"Half Gravity" {
"start" "sm_cvarsilent sv_gravity 400"
"end" "sm_cvarsilent sv_gravity 800"
"active_time" "normal"
}
}
Currently, it is aimed at casual campaign play as that's easier to get the balance right for.
I don't mind the plugins being a bit broken as long as it doesn't crash the game or create server vulnerabilities. There are a few other plugins that achieve the same thing as auto infected spawner so I'll have a look into using them instead.