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t0m50n
Junior Member
Join Date: Mar 2020
Location: England
Old 03-25-2020 , 11:26   Re: [L4D2] Chaos Mod
Reply With Quote #4

Thanks for the comments

There is currently the cvar chaosmod_enabled which should let you enable and disable the mod. However, it currently doesn't set any cvars back to their defaults when going from enabled->disabled. Making a vote to change this cvar is something I can look into.

In terms of balance, this mod is highly configurable with all the effects being driven by an effects.cfg which has a format like this:
Code:
"effects"	{
  "Half Gravity"	{
    "start"	"sm_cvarsilent sv_gravity 400"
    "end"	"sm_cvarsilent sv_gravity 800"
    "active_time"	"normal"
  }
}
Currently, it is aimed at casual campaign play as that's easier to get the balance right for.

I don't mind the plugins being a bit broken as long as it doesn't crash the game or create server vulnerabilities. There are a few other plugins that achieve the same thing as auto infected spawner so I'll have a look into using them instead.
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