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Dragokas
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Join Date: Nov 2017
Location: Ukraine on fire
Old 11-08-2019 , 09:11   Re: [L4D & L4D2] Mutant Tanks (v8.64, 8-23-2019) [Human/AI Tanks Supported]
Reply With Quote #599

https://forums.alliedmods.net/showpo...&postcount=413

Wind sound bug is still exist in the latest build.
Most noticed on Goliath tank when I set 100% chances of abilities in config.

Let me know if you need additional tests.

EDIT. Instead of hiding sound with hook, you can use:
Code:
 
TeleportEntity(ent, view_as<float>({0.0, 0.0, 0.0}), NULL_VECTOR, NULL_VECTOR);
instead of removing edict of tank_rock.

Also, alternatively you could change rock collision to non-solid and force destoring the rock in normal physics way, point hurt or so (not tesed).
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Last edited by Dragokas; 11-08-2019 at 10:14.
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