https://forums.alliedmods.net/showpo...&postcount=413
Wind sound bug is still exist in the latest build.
Most noticed on Goliath tank when I set 100% chances of abilities in config.
Let me know if you need additional tests.
EDIT. Instead of hiding sound with hook, you can use:
Code:
TeleportEntity(ent, view_as<float>({0.0, 0.0, 0.0}), NULL_VECTOR, NULL_VECTOR);
instead of removing edict of tank_rock.
Also, alternatively you could change rock collision to non-solid and force destoring the rock in normal physics way, point hurt or so (not tesed).
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