Quote:
Originally Posted by foxhound27
[...]
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I see the cause of the problem where players can't move while they speak and it lies in this part of the code:
Code:
public MRESReturn:Hook_ProcessVoiceData(Address:this_adr, Handle:hParams)
{
[...]
----- This here triggers the bug -----
if (!returnBool)
{
return MRES_Supercede;
}
----- since the function gets skipped-----
[...]
}