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zeroibis
Veteran Member
Join Date: Jun 2007
Old 04-25-2012 , 03:16   Re: Detect stuck player
Reply With Quote #5

They are pushed up as well and the check for the change is fast enough where it works. I have always been surprised that it works so well but it has for over a year.

Previously I had some code that would do like this and try to figure out it a player would get stuck before moving them but it always would not move them when they could be or got them stuck anyways. Another issue I see with these stocks is what if you wanted to not include player collisions b/c your using no block.

I will still give these a test down the road to see how they work out. It would be ideal to be able to check locations before going to them.
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