Code:
public ham_TakeDamage_Post(iVictim, iInflictor, iAttacker, Float:fDamage, iDamageBits)
{
if(!is_user_connected(iAttacker) || !is_user_connected(iVictim))
return HAM_IGNORED
g_iHits[iAttacker][iVictim]++
static iDamage; iDamage = floatround(fDamage);
static iVictimHealth; iVictimHealth = get_user_health(iVictim);
iVictimHealth -=iDamage
g_iDamage[iAttacker][iVictim] += iDamage
return HAM_IGNORED;
}
__________________