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: [FF2]
SourceMod 1.11 & TF2 Update - FF2 Breakage
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bakugo
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Join Date: Nov 2012
09-01-2022 , 11:54 Re: SourceMod 1.11 & TF2 Update - FF2 Breakage
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Quote:
Originally Posted by
Batfoxkid
When you plan to upgrade SourceMod, make sure to update or change your FF2 version to support this. You can add code such as this example.
Was the 1.21 release of FreakFortressBat tested at all? Because the SM 11 workaround code is blatantly broken and bosses can't move after the round starts.
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