Modifying weapons
Weapons are controlled by addons/sourcemod/data/prophunt/prophunt_config.cfg
They are located inside the "items" key.
Weapons are identified by their
item definition indexes.
The valid keys for each item are:
- "name" - This is the item's given name.
- "item_name" - The translation phrase used for the item's name. This key is not currently used.
- "propername" - 1 if the "name" field is the item's printable name. This key is not currently used.
- "damage_hunters" - Multiply a weapon's damage by this amount. In-game example is "0.8" on the backburner, which lowers it to 80% of normal damage.
- "self_damage_hunters" - How much damage does a Hunter take from this weapon when they use it? If this isn't present, the default is 10 damage.
- "removed_hunters" - If set to 1, remove this weapon. Despite the name, this can remove the weapon from Props (for Last Prop mode).
- "addattribs" - Add attributes to this weapon. Syntax is "attrib ; value ; attrib2 ; value2". values are float values. In-game example: The Panic Attack has "424 ; 0.5" to change its clip size to 3.
- "replace" - Replace this weapon with a different one. I recommend only replacing the weapon with a stock weapon. Format is "weaponclass:itemdefinitionindex:quality:leve l". In-game example for The Eureka Effect: "tf_weapon_wrench:7:0:1" which replaces it with a stock quality level 1 Wrench.
- "replace_onlyclasses" - For multi-class weapons, apply a "replace" only to specific classes by adding up these values:
- Scout: 1
- Sniper: 2
- Soldier: 4
- Demoman: 8
- Medic: 16
- Heavy: 32
- Pyro: 64
- Spy: 128
- Engineer: 256
in-game example is the Reserve Shooter with a value of "64", which replaces it only for Pyro.
Maps:
* means the map is included in the
PropHunt Map Essentials download.
Bold text are warnings about the map... many maps with bold text are not recommended.
Sound Pack - Recommended if you are not using the PropHunt Map Essentials download, as it includes the two sounds used in PropHunt by default.
2015-07-12 DataPack has config files for all of the following maps.
New and Updated Maps:
- 007 Facility (Updated 2015-06-05) (b1 Link) - Marshii
- BlockFort (New, Updated 2015-06-05) (a2 link) (Configuration file) - Marshii
- BucketHunt (New, Updated 2015-07-09) (c1 link) (Configuration file) - Marshii - Joke map where most props are metal buckets
- CampSite (Updated 2015-06-08) (a6 link) - luvedragon
- Courtyard (Updated 2015-06-05) (v1_7 Link) - Marshii
- Manor Grounds* (Updated 2015-06-08) (a5 Link) - Valve/YM/Rexy (Modified by luvedragon)
- Nightclub (Updated 2015-06-05) (v2 link) - Marshii
- Petit Courtyard (New 2015-06-05) (v1b Link) (Configuration file) - Marshii
- Redquarters (New to this list 2015-04-29) (a6 link) (Configuration file) - Combatfetus (Modified by Kibblre) - RED reskin of Headquarters, making it easier for props to blend in
Small Maps:
- Farm Feud* (b1 Link) - Archanor
- Lumberyard* (a2 Link) - Valve (Modified by Shinkz)
- Manor Event (a1 Link) - Valve/YM/Rexy (Modified by Unknown)
- Maze* (a4 Link) - LabelMaker (Assisted by Geit)
- Target (final Link) - Valve & DR3AM - Some non-player props are not solid.
Medium Maps:
- 007 Facility (b1 Link) - Marshii
- BlockFort (a2 link) (Configuration file) - Marshii
- BucketHunt (c1 link) (Configuration file) - Marshii - Joke map where most props are metal buckets
- CampSite (a6 link) - luvedragon
- Chapel (rc2 Link) - DR3AM
- Harvest (v2 Link) - Heyo
- Harvest Event (a1 Link) - Heyo (Modified by Unknown)
- Headquarters* (b3 Link) - Combatfetus
- Hilltop (a2 Link) - Unknown
- Mountain* (a2 Link) - Austria_Phantom
- North Ural* (a2 Link) - Flanker (Modified by Shinkz)
- Petit Courtyard (v1b Link) (Configuration file) - Marshii
- Range (a3 Link) - Pascal
- Redquarters (a6 link) (Configuration file) - Combatfetus (Modified by Kibblre) - RED reskin of Headquarters, making it easier for props to blend in
- Sawmill* (a2 Link) - Valve (Modified by Shinkz)
- SnowWorks (a3 Link) - Valve, Equinox
- Spooky Harvest* (a3 Link) - Valve & Unknown
- Spooky Ravine* (a1 Link) - Valve & Malachi
- Switcheroo (a4 Link) - insta (Modified by coffeejunky) - Hidden rooms in hard to reach locations may make this map a bit unfair
- Timbertown* (a3 Link) - Unknown (Modified by Shinkz)
- Tundra (b5 Link) - Corey_Faure
- Watch Tower* (a1 Link) - Joshua ‘JoshuaC’ Shiflet (Modified by Shinkz)
- Watermill (a1 Link) - Loc_n_lol (Modified by Unknown)
Large Maps:
- Amazon (a2 Link) - Unknown - Props are largely props that aren't found on the map
- Basalt* (a2 Link) - S.W.A.T.Y
- Brawl* (b1 Link) - Jazz
- Canyon* (a1 Link) - Albatross (Modified by Shinkz)
- Concord* (b3 Link) - zephyrak
- Cliff Face* (b1 Link) - gRiMrEaPeRsco
- Crater (a5 Link) - Equinox
- Cyberpunk (a3 Link) - Xenon (Modified by Spykodemon and Shinkz) - Doors have issues on this map
- Desolation* (pb1 Link) - Jamie "Mr. Happy" Lea
- Devils Canyon* (a1 Link) - Soylent Robot
- Goldtooth* (a1 Link) - Chuck "Atrocity" Wilson
- Hanger18* (b7 Link) - Combatfetus
- Laboratory (rc1 Link) - Z3 3V1L Firefox
- Kakariko (b1 Link) - Beetle
- Manor Grounds (a5 Link) - Valve/YM/Rexy (Modified by luvedragon)
- Nightclub (v2 link) - Marshii
- Ravage* (b1 Link) - Mehby
- Redstone* (a2 Link) - Colax
- Storm* (b1c Link) - Ikem
- Train Set (a3 Link) - Johnny
- Warehouse* (b1 Link) - Geit
Huge Maps:- Cargo* (b7 Link) - Combatfetus
- CC Hotel* (b3 Link) - Beetle - Low ammo and health, has hidden rooms (which are easy to find)
- Courtyard (v1_7 Link) - Marshii
- Farm* (a5 Link) - Geit
- Grassland* (a1 Link) - Mr. Late (Modified by Shinkz)
- Medieval (a5 Link) - DR3AM - Players can get outside the map under the waterfall
- Oasis* (a1 Link) - Tyb00 (Modified by Shinkz)
- Other Side* (a1 Link) - Vincent (Modified by Shinkz)
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