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Powerlord
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Join Date: Jun 2008
Location: Seduce Me!
Old 10-13-2013 , 15:23   Maps and such
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Modifying weapons

Weapons are controlled by addons/sourcemod/data/prophunt/prophunt_config.cfg

They are located inside the "items" key.

Weapons are identified by their item definition indexes.

The valid keys for each item are:
  • "name" - This is the item's given name.
  • "item_name" - The translation phrase used for the item's name. This key is not currently used.
  • "propername" - 1 if the "name" field is the item's printable name. This key is not currently used.
  • "damage_hunters" - Multiply a weapon's damage by this amount. In-game example is "0.8" on the backburner, which lowers it to 80% of normal damage.
  • "self_damage_hunters" - How much damage does a Hunter take from this weapon when they use it? If this isn't present, the default is 10 damage.
  • "removed_hunters" - If set to 1, remove this weapon. Despite the name, this can remove the weapon from Props (for Last Prop mode).
  • "addattribs" - Add attributes to this weapon. Syntax is "attrib ; value ; attrib2 ; value2". values are float values. In-game example: The Panic Attack has "424 ; 0.5" to change its clip size to 3.
  • "replace" - Replace this weapon with a different one. I recommend only replacing the weapon with a stock weapon. Format is "weaponclass:itemdefinitionindex:quality:leve l". In-game example for The Eureka Effect: "tf_weapon_wrench:7:0:1" which replaces it with a stock quality level 1 Wrench.
    • "replace_onlyclasses" - For multi-class weapons, apply a "replace" only to specific classes by adding up these values:
      • Scout: 1
      • Sniper: 2
      • Soldier: 4
      • Demoman: 8
      • Medic: 16
      • Heavy: 32
      • Pyro: 64
      • Spy: 128
      • Engineer: 256
      in-game example is the Reserve Shooter with a value of "64", which replaces it only for Pyro.

Maps:

* means the map is included in the PropHunt Map Essentials download.
Bold text are warnings about the map... many maps with bold text are not recommended.

Sound Pack - Recommended if you are not using the PropHunt Map Essentials download, as it includes the two sounds used in PropHunt by default.

2015-07-12 DataPack has config files for all of the following maps.


New and Updated Maps:
  • 007 Facility (Updated 2015-06-05) (b1 Link) - Marshii
  • BlockFort (New, Updated 2015-06-05) (a2 link) (Configuration file) - Marshii
  • BucketHunt (New, Updated 2015-07-09) (c1 link) (Configuration file) - Marshii - Joke map where most props are metal buckets
  • CampSite (Updated 2015-06-08) (a6 link) - luvedragon
  • Courtyard (Updated 2015-06-05) (v1_7 Link) - Marshii
  • Manor Grounds* (Updated 2015-06-08) (a5 Link) - Valve/YM/Rexy (Modified by luvedragon)
  • Nightclub (Updated 2015-06-05) (v2 link) - Marshii
  • Petit Courtyard (New 2015-06-05) (v1b Link) (Configuration file) - Marshii
  • Redquarters (New to this list 2015-04-29) (a6 link) (Configuration file) - Combatfetus (Modified by Kibblre) - RED reskin of Headquarters, making it easier for props to blend in

Small Maps:
  • Farm Feud* (b1 Link) - Archanor
  • Lumberyard* (a2 Link) - Valve (Modified by Shinkz)
  • Manor Event (a1 Link) - Valve/YM/Rexy (Modified by Unknown)
  • Maze* (a4 Link) - LabelMaker (Assisted by Geit)
  • Target (final Link) - Valve & DR3AM - Some non-player props are not solid.

Medium Maps:
  • 007 Facility (b1 Link) - Marshii
  • BlockFort (a2 link) (Configuration file) - Marshii
  • BucketHunt (c1 link) (Configuration file) - Marshii - Joke map where most props are metal buckets
  • CampSite (a6 link) - luvedragon
  • Chapel (rc2 Link) - DR3AM
  • Harvest (v2 Link) - Heyo
  • Harvest Event (a1 Link) - Heyo (Modified by Unknown)
  • Headquarters* (b3 Link) - Combatfetus
  • Hilltop (a2 Link) - Unknown
  • Mountain* (a2 Link) - Austria_Phantom
  • North Ural* (a2 Link) - Flanker (Modified by Shinkz)
  • Petit Courtyard (v1b Link) (Configuration file) - Marshii
  • Range (a3 Link) - Pascal
  • Redquarters (a6 link) (Configuration file) - Combatfetus (Modified by Kibblre) - RED reskin of Headquarters, making it easier for props to blend in
  • Sawmill* (a2 Link) - Valve (Modified by Shinkz)
  • SnowWorks (a3 Link) - Valve, Equinox
  • Spooky Harvest* (a3 Link) - Valve & Unknown
  • Spooky Ravine* (a1 Link) - Valve & Malachi
  • Switcheroo (a4 Link) - insta (Modified by coffeejunky) - Hidden rooms in hard to reach locations may make this map a bit unfair
  • Timbertown* (a3 Link) - Unknown (Modified by Shinkz)
  • Tundra (b5 Link) - Corey_Faure
  • Watch Tower* (a1 Link) - Joshua ‘JoshuaC’ Shiflet (Modified by Shinkz)
  • Watermill (a1 Link) - Loc_n_lol (Modified by Unknown)

Large Maps:
  • Amazon (a2 Link) - Unknown - Props are largely props that aren't found on the map
  • Basalt* (a2 Link) - S.W.A.T.Y
  • Brawl* (b1 Link) - Jazz
  • Canyon* (a1 Link) - Albatross (Modified by Shinkz)
  • Concord* (b3 Link) - zephyrak
  • Cliff Face* (b1 Link) - gRiMrEaPeRsco
  • Crater (a5 Link) - Equinox
  • Cyberpunk (a3 Link) - Xenon (Modified by Spykodemon and Shinkz) - Doors have issues on this map
  • Desolation* (pb1 Link) - Jamie "Mr. Happy" Lea
  • Devils Canyon* (a1 Link) - Soylent Robot
  • Goldtooth* (a1 Link) - Chuck "Atrocity" Wilson
  • Hanger18* (b7 Link) - Combatfetus
  • Laboratory (rc1 Link) - Z3 3V1L Firefox
  • Kakariko (b1 Link) - Beetle
  • Manor Grounds (a5 Link) - Valve/YM/Rexy (Modified by luvedragon)
  • Nightclub (v2 link) - Marshii
  • Ravage* (b1 Link) - Mehby
  • Redstone* (a2 Link) - Colax
  • Storm* (b1c Link) - Ikem
  • Train Set (a3 Link) - Johnny
  • Warehouse* (b1 Link) - Geit

Huge Maps:
  • Cargo* (b7 Link) - Combatfetus
  • CC Hotel* (b3 Link) - Beetle - Low ammo and health, has hidden rooms (which are easy to find)
  • Courtyard (v1_7 Link) - Marshii
  • Farm* (a5 Link) - Geit
  • Grassland* (a1 Link) - Mr. Late (Modified by Shinkz)
  • Medieval (a5 Link) - DR3AM - Players can get outside the map under the waterfall
  • Oasis* (a1 Link) - Tyb00 (Modified by Shinkz)
  • Other Side* (a1 Link) - Vincent (Modified by Shinkz)
__________________
Not currently working on SourceMod plugin development.

Last edited by Powerlord; 07-12-2015 at 12:59.
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