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dirtyminuth
Senior Member
Join Date: Sep 2009
Old 07-03-2010 , 14:08   Re: [TF2] Zombie Fortress (Perks and Vanilla)
Reply With Quote #6

Quote:
Originally Posted by retsam View Post
Ya crazy work. You clearly spent much effort making this. Cant say ive seen a 4000 line .inc file before.

Also, im not sure but if its supposed to compile with the inc files, it doesnt. (SM 1.3.2)

//// zombiefortress_4.1.0.0.sp
// C:\GAMES\GAME_SERVERS\TF2_SERVER\orangebox\tf \addons\sourcemod\scripting\incl
ude\zf_util_fx.inc(317) : error 017: undefined symbol "TF2_AddCondition"
// C:\GAMES\GAME_SERVERS\TF2_SERVER\orangebox\tf \addons\sourcemod\scripting\incl
ude\zf_util_fx.inc(323) : error 017: undefined symbol "TF2_RemoveCondition"
// C:\GAMES\GAME_SERVERS\TF2_SERVER\orangebox\tf \addons\sourcemod\scripting\incl
ude\zf_perk.inc(2762) : error 017: undefined symbol "TF2_StunPlayer"
// C:\GAMES\GAME_SERVERS\TF2_SERVER\orangebox\tf \addons\sourcemod\scripting\incl
ude\zf_perk.inc(2753) : warning 204: symbol is assigned a value that is never us
ed: "stunDur"
// C:\GAMES\GAME_SERVERS\TF2_SERVER\orangebox\tf \addons\sourcemod\scripting\incl
ude\zf_perk.inc(3140) : warning 204: symbol is assigned a value that is never us
ed: "assistIsZom"
//
// 3 Errors.
Interesting - The .zip of SM 1.3.2 contains an include file which has TF2_AddCondition, TF2_RemoveCondition and TF2_StunPlayer. For confirmation, check sourcemod/scripting/include/tf2.inc for those natives.

Quote:
Originally Posted by Vladimir Van Vodka View Post
Wise Comments
It's true that sentries inherit the engineer's attack bonus. Have you seen this happen frequently, or was this a rare case? I could see to either 1) reducing the attack bonus granted from a sentry or 2) reduce the amount of attack bonus inherited by sentries.

Quote:
Originally Posted by Vladimir Van Vodka View Post
Rage Comments
In terms of numbers, a heavy using Rage (340 unit/s) will not be as fast as a scout using Rage (400 units/s). though the heavy will still be faster than any survivors (medic is highest at 320 units/s). Also note that once a zombie using Rage gets below 80% health, they lose their speed bonus.

Quote:
Originally Posted by jameless View Post
I may sound like a noob. But can you please post installation instructions if you already have the older zombiefortress installed? It might be self explanatory but I like to RTFM to make sure I don't miss anything.
Absolutely. I'll add instructions to the FAQ right after I finish this reply!
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