Quote:
Originally Posted by Brad
Quote:
Originally Posted by Elimination
Isn't it possible to have a zero option that the counter continues even if they shoot or get shot...?
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You can get pretty close to this now. The minimum value for badcamper_damage_restart is 0.1. Anything less is rounded up. 0.1 seconds is 1/10th of a second. Close enough to 0, yes?
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What you mean with now? Is there a new 'fixed' version or is it enough to just change the cvar?
Do you got time to check the badcamper_allow 1 bug?