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cpt.nemo
Junior Member
Join Date: Jul 2020
Old 08-06-2020 , 13:21   Re: [INC] Message Stocks
Reply With Quote #42

Quote:
Originally Posted by OciXCrom View Post
Sure.

PHP Code:
#include <amxmodx>
#include <amxmisc>
#include <cromchat>
#include <fakemeta>
#include <fun>
#include <msgstocks>

#if AMXX_VERSION_NUM < 183
    #include <dhudmessage>
#endif

#define rnd random(256)
#pragma unused lightning

new pos1[3] = {3582048, -53}, ent1
new pos2[3] = {3902527, -82}, ent2
new beamrecmenupageunusedexplosionsmoke 
new lightningballflameglowbubbles

public plugin_precache()
{
    
beam precache_model("sprites/laserbeam.spr")
    
explosion precache_model("sprites/zerogxplode.spr")
    
smoke precache_model("sprites/steam1.spr")
    
lightning precache_model("sprites/lgtning.spr")
    
ball precache_model("models/xtcs/ball.mdl")
    
flame precache_model("sprites/flame.spr")
    
glow precache_model("sprites/glow01.spr")
    
bubbles precache_model("sprites/bubble.spr")
}

public 
act(id)
{
    
menu_display(idmenuclamp(page, .max menu_pages(menu) - 1))
    return 
PLUGIN_HANDLED
}

public 
plugin_init()
{
    
register_plugin("TE_TESTING""1.0""OciXCrom")
    
register_concmd("act""act")
    
register_concmd("set""set")
    
register_clcmd("set1""set1")
    
register_clcmd("set2""set2")
    
register_clcmd("switch""switchit")

    
menu menu_create("Temporary entity effects list""menuhandler")
    
menu_additem(menu"te_create_beam_between_points")
    
menu_additem(menu"te_create_beam_from_entity")
    
menu_additem(menu"te_create_gunshot")
    
menu_additem(menu"te_create_explosion")
    
menu_additem(menu"te_create_tar_explosion")
    
menu_additem(menu"te_create_smoke")
    
menu_additem(menu"te_create_tracer")
    
menu_additem(menu"te_create_beam_between_entities")
    
menu_additem(menu"te_create_sparks")
    
menu_additem(menu"te_create_lava_splash")
    
menu_additem(menu"te_create_teleport_splash")
    
menu_additem(menu"te_create_colored_explosion")
    
menu_additem(menu"te_place_decal_from_bsp_file")
    
menu_additem(menu"te_create_implosion")
    
menu_additem(menu"te_create_model_trail")
    
menu_additem(menu"te_display_additive_sprite")
    
menu_additem(menu"te_create_beam_sprite")
    
menu_additem(menu"te_create_beam_ring")
    
menu_additem(menu"te_create_beam_disk")
    
menu_additem(menu"te_create_beam_cylinder")
    
menu_additem(menu"te_create_following_beam")
    
menu_additem(menu"te_display_glow_sprite")
    
menu_additem(menu"te_create_beam_ring_between_entities")
    
menu_additem(menu"te_create_tracer_shower")
    
menu_additem(menu"te_create_dynamic_light")
    
menu_additem(menu"te_create_entity_light")
    
menu_additem(menu"te_draw_line")
    
menu_additem(menu"te_create_box")
    
menu_additem(menu"te_remove_all_beams_from_entity")
    
menu_additem(menu"te_create_large_funnel")
    
menu_additem(menu"te_create_bloodstream")
    
menu_additem(menu"te_draw_blood_line")
    
menu_additem(menu"te_spray_blood")
    
menu_additem(menu"te_place_brush_decal")
    
menu_additem(menu"te_create_bouncing_model")
    
menu_additem(menu"te_create_explode_model")
    
menu_additem(menu"te_create_break_model")
    
menu_additem(menu"te_place_gunshot_decal")
    
menu_additem(menu"te_create_sprite_spray")
    
menu_additem(menu"te_create_armor_ricochet")
    
menu_additem(menu"te_place_player_spray")
    
menu_additem(menu"te_create_bubble_box")
    
menu_additem(menu"te_create_bubble_line")
    
menu_additem(menu"te_display_falling_sprite")
    
menu_additem(menu"te_place_world_decal")
    
menu_additem(menu"te_create_projectile")
    
menu_additem(menu"te_create_sprite_shower")
    
menu_additem(menu"te_emit_sprite_from_player")
    
menu_additem(menu"te_create_particle_burst")
    
menu_additem(menu"te_create_fire_field")
    
menu_additem(menu"te_attach_model_to_player")
    
menu_additem(menu"te_remove_all_player_attachments")
    
menu_additem(menu"te_create_multi_gunshot")
    
menu_additem(menu"te_create_user_tracer")
    
menu_additem(menu"draw_ammo_pickup_icon")
    
menu_additem(menu"draw_weapon_pickup_icon")
    
menu_additem(menu"draw_status_icon")
    
menu_additem(menu"draw_train_controls")
    
menu_additem(menu"send_geiger_signal")
    
menu_additem(menu"hide_hud_elements")
    
menu_additem(menu"fade_user_screen")
    
menu_additem(menu"shake_user_screen")
    
menu_additem(menu"set_user_fov")
    
menu_additem(menu"cs_draw_progress_bar")
    
menu_additem(menu"cs_play_reload_sound")
    
menu_additem(menu"cs_set_hud_icon")
    
menu_additem(menu"cs_set_user_shadow")
}

public 
menuhandler(idmenuitem)
{
    if(!
is_user_connected(id))
        return

    new 
upos[3], vpos[3]
    
get_user_origin(idupos)
    
get_user_origin(idvpos3)
    
player_menu_info(idunusedunusedpage)

    switch(
item)
    {
        case 
0te_create_beam_between_points(pos1pos2beam, .rnd, .rnd, .rnd)
        case 
1te_create_beam_from_entity(ent1vposbeam, .rnd, .rnd, .rnd)
        case 
2te_create_gunshot(vpos)
        case 
3te_create_explosion(vposexplosion)
        case 
4te_create_tar_explosion(vpos)
        case 
5te_create_smoke(vpossmoke)
        case 
6te_create_tracer(uposvpos)
        case 
7te_create_beam_between_entities(ent1ent2beam, .rnd, .rnd, .rnd)
        case 
8te_create_sparks(vpos)
        case 
9te_create_lava_splash(vpos)
        case 
10te_create_teleport_splash(vpos)
        case 
11te_create_colored_explosion(vpos00)
        case 
12te_place_decal_from_bsp_file(vposrec)
        case 
13te_create_implosion(vpos)
        case 
14te_create_model_trail(uposvposball)
        case 
15te_display_additive_sprite(vposflame)
        case 
16te_create_beam_sprite(uposvposbeamflame)
        case 
17te_create_beam_ring(vposbeam, .rnd, .rnd, .rnd)
        case 
18te_create_beam_disk(vposbeam, .rnd, .rnd, .rnd)
        case 
19te_create_beam_cylinder(vposbeam, .rnd, .rnd, .rnd)
        case 
20te_create_following_beam(idbeam, .rnd, .rnd, .rnd)
        case 
21te_display_glow_sprite(vposglow)
        case 
22te_create_beam_ring_between_entities(ent1ent2beam, .rnd, .rnd, .rnd)
        case 
23te_create_tracer_shower(vpos_rnd16)
        case 
24te_create_dynamic_light(vpos, .rnd, .rnd, .rnd)
        case 
25te_create_entity_light(ent1, .rnd, .rnd, .rnd)
        case 
26te_draw_line(uposvpos, .rnd, .rnd, .rnd)
        case 
27te_create_box(uposvpos, .rnd, .rnd, .rnd)
        case 
28te_remove_all_beams_from_entity(id)
        case 
29te_create_large_funnel(vposglow)
        case 
30te_create_bloodstream(vpos, .color rnd)
        case 
31te_draw_blood_line(uposvpos)
        case 
32te_spray_blood(vpos)
        case 
33te_place_brush_decal(vposent1rec)
        case 
34te_create_bouncing_model(vposball, .bouncesound BounceSound_ShotShell)
        case 
35te_create_explode_model(vposball)
        case 
36te_create_break_model(vposball, .flags BreakModel_Flesh)
        case 
37te_place_gunshot_decal(vpos)
        case 
38te_create_sprite_spray(vposbeam)
        case 
39te_create_armor_ricochet(vpos)
        case 
40te_place_player_spray(vposid)
        case 
41te_create_bubble_box(vposvposbubbles)
        case 
42te_create_bubble_line(pos1pos2bubbles)
        case 
43te_display_falling_sprite(vposballballrndrec)
        case 
44te_place_world_decal(vposrec)
        case 
45te_create_projectile(vpos, {50,50,50}, ball)
        case 
46te_create_sprite_shower(vposflame)
        case 
47te_emit_sprite_from_player(ent1ball)
        case 
48te_create_particle_burst(vpos)
        case 
49te_create_fire_field(vposflame, .flags TEFIRE_FLAG_ALPHA)
        case 
50te_attach_model_to_player(ent1ball)
        case 
51te_remove_all_player_attachments(ent1)
        case 
52te_create_multi_gunshot(uposvpos)
        case 
53te_create_user_tracer(uposvpos2025)
        case 
54draw_ammo_pickup_icon(idrec69)
        case 
55draw_weapon_pickup_icon(idrec)
        case 
56draw_status_icon(id"d_ump45"StatusIcon_Showrndrndrnd)
        case 
57draw_train_controls(idTrainControls_Medium)
        case 
58send_geiger_signal(idrec)
        case 
59hide_hud_elements(recHideElement_Moneytrue)
        case 
60fade_user_screen(id, .rnd, .rnd, .rnd)
        case 
61shake_user_screen(id)
        case 
62set_user_fov(idrec)
        case 
63cs_draw_progress_bar(idrec)
        case 
64cs_play_reload_sound(id)
        case 
65cs_set_hud_icon(id1"d_ump45"rec42)
        case 
66cs_set_user_shadow(idrec)
    }

    new 
iname[64], unusedszunused[2]
    
menu_item_getinfo(menuitemunusedszunusedunusedinamecharsmax(iname), unused)

    
set_dhudmessage(rndrndrnd, -1.00.8500.21.00.10.1)
    
show_dhudmessage(idiname)

    if(
item != MENU_EXIT)
        
act(id)
}

public 
set(id)
{
    new 
szPlayer[32]
    
read_argv(1szPlayercharsmax(szPlayer))
    
rec str_to_num(szPlayer)
    
CromChat(id"Receiver set to &x04%i"rec)
    return 
PLUGIN_HANDLED
}

public 
set1(id)
{
    
get_user_aiming(ident1unused)

    if(
pev_valid(ent1))
        
CromChat(id"&x06Primary entity set to &x04%i"ent1)
    else
    {
        
get_user_origin(idpos13)
        
CromChat(id"&x06Primary position set at &x04%i %i %i"pos1[0], pos1[1], pos1[2])
    }

    return 
PLUGIN_HANDLED
}

public 
set2(id)
{
    
get_user_aiming(ident2unused)

    if(
pev_valid(ent2))
        
CromChat(id"&x07Secondary entity set to &x04%i"ent2)
    else
    {
        
get_user_origin(idpos23)
        
CromChat(id"&x07Secondary position set at &x04%i %i %i"pos2[0], pos2[1], pos2[2])
    }

    return 
PLUGIN_HANDLED
}

public 
switchit(id)
{
    new 
oldbeam beam
    
new oldball ball

    beam 
oldball
    ball 
oldbeam

    CromChat
(id"Switch successfull!")
    return 
PLUGIN_HANDLED

Code:
Ignore the bad coding style. The command that opens the menu is "act". Use "set1" and "set2" to change the position/entity.
Code:
// C:\Users\USER\Desktop\ReHLDS Clear Server\cstrike\addons\amxmodx\scripting\beam.sma(151) : error 017: undefined symbol "te_create_beam_ring_between_entities"
// C:\Users\USER\Desktop\ReHLDS Clear Server\cstrike\addons\amxmodx\scripting\beam.sma(151) : warning 215: expression has no effect
// C:\Users\USER\Desktop\ReHLDS Clear Server\cstrike\addons\amxmodx\scripting\beam.sma(151) : error 029: invalid expression, assumed zero
// C:\Users\USER\Desktop\ReHLDS Clear Server\cstrike\addons\amxmodx\scripting\beam.sma(151) : error 017: undefined symbol "g"
// C:\Users\USER\Desktop\ReHLDS Clear Server\cstrike\addons\amxmodx\scripting\beam.sma(151) : fatal error 107: too many error messages on one line
//
amxmodx 1.9.0
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